Antonio Alexandre
A developer creating efficient solutions and immersive experiences
< About Me />
Programmer & Developer
Hey! I'm a developer who enjoys turning ideas into things people can actually use and interact with. I'm interested in both game development and software systems, and I always aim to write clean, organized code that's easy to maintain
I started programming back in 2017 and have been exploring different areas ever since — from building games in Unity and Godot to creating scalable back-ends with Java, JavaScript, and C#. I like picking the right tool for each project.
To me, a great project happens when logic, purpose, and technical execution come together, that’s the balance I try to bring into every challenge I take on.
Programming
System development, robust logic, and efficient integrations.
Game Design
Designing engaging mechanics and interactive experiences.
Problem Solving
Performance optimization and solving complex technical challenges.
{ Projects }

FRAGMOS
Currently in development! A roguelike focused on achieving high scores with a retro-inspired visual style.

The Triangulo
A simple roguelike created in just 3 days for a game jam. The goal is to survive as long as possible. I still plan to revisit and improve parts of the project.

Collection of old projects
A collection of older projects I worked on for learning purposes. Most are not fully playable or complete prototypes. You can check them out by clicking 'Demo'.

Ultimate Jello Party
I participated as a developer in this game project, working on some of the minigames and the main board. It was a gamedev project made with Godot, JavaScript, and GDScript.
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function Skills()
Languages
Backend & Tools
Game Development
console.log("Contact")
Let's Talk
Interested in working together? Have a question about software or game development? Fill out the form or get in touch through the channels below.